This ship design should be used during the years before and during Star Trek: The Next Generation Episodes as well as during Star Trek: Deep Space Nine and Star Trek: Voyager Episodes.
While this vessel is best know to be used by a group know as 'The Maquis', the design in reality is an older Federation design. In the first war fought between the Federation and the Cardassians, the Federation had a huge technological edge but they had went away from smaller vessels and in many cases just did not have the vessels needed to carry out missions that they required. Because of this, the Federation raced a design into production as fast as possible based on a small short range cargo and courier vessel. This was to allow much faster construction and also made repairs easier. Theses vessels served during the war and when the war was over, the leader of the Federation decided that they could decommission these vessels. Some did remain in service as couriers and some were put into reserve yards. The remained were either scrapped or sold to outside interests. The pioneers on the Federation border next to the Cardassians managed to acquire some of the vessels sold. After the Federation gave up many of the planets that these colonists lived on, the colonists formed a group called the Maquis and rearmed many of these vessels. Even though the ships were rebuild ships from the previous wars and of a civilian design, they did quite well and savages the forces that the Cardassians were willing to use against them. It was not until the Cardassians joined the Dominion that the Maquis was wiped out. It is rumored that a small number of vessels survived and joined the Federation in fighting the Dominion. During the Dominion War, many of the Corvettes sitting in Reserve Yards were recommissioned and did surprisingly well. With the end of the War, it is likely that these vessels will soon decommission and the raining vessels in courier service will be replaced by Runabouts.
These vessels are constructed to civilian standards and have less powerful warp drives than most of the Federations primary warships but they do have a powerful impulse engine and have good combat performance. The Raiders are operated much like a large fighter and much like the Klingon Birds of Prey. Like many ships their size and smaller, the Raider can land on planets. The hull of the vessel is less strong than a purpose built corvette might but can still withstand enough damage to be worthwhile. The whole design is modular and is designed for easy replacement. When sold to outside interests, the shields were replaced by civilian shield generators but were upgraded back to military standards in the vessel that the Maquis refitted.
In weapon systems, most of the Maquis Raiders have salvaged weapon systems. This makes for a huge amount of variation but listed is the most common design. Most common beam weaponry are two mounts of heavy phaser cannons mounted with one on each of the wings of the vessel. These weapons are normally fired forward and are capable of destroying a fighter quickly and swarming threatens even the most powerful of larger vessels. While the vessels originally did not carry them, many have been refitted with mini-photon torpedo launchers. These are good for powerful pinpoint attacks. Finally, these vessels can carry up to 24 full sized photon torpedoes carried underneath the Raider.
These ships were designed to use a crew of twelve but can be operated quite well by as small a crew as four. Unlike most older Corvettes, the Raider was designed to be able to carry about twenty troops along with the standard crew. The vessels accommodations are fairly comfortable for its size but cannot support a flag officer even in emergency. Because the vessels have no small craft, the ships either must use transporters, hard dock themselves, or land on a planet to disembark or embark personnel.
This design is written to be able to interact with modified phase world rules. See Revised Starship Rules for Phase World for more details. There is a lack of hard detail on this ship. Some materials have suggested accelerations that are simply beyond scope. I have taken a moderate level in writing up this starship for Phase World because otherwise the ship would either be far too powerful or far too weak for Phase World. Warp speeds are far slower than the FTL speeds for Phase World but they are very close to those from the original series and Star Trek: The Next Generation Technical Manual. Also, a note on the mass of starships. The original sources indicated much smaller masses for starships than Star Trek: Deep Space Nine Technical Manual does and where possible, both masses are listed for the gamers to choose which one seems most appropriate.
Model Type: Maquis Raider.
Vehicle Type: Light Corvette (By Phase World terms would be
considered to be a Destroyer)
Crew: 12 (Can be run by 4)
Troops /Passengers: 20
Vehicles:
None
M.D.C. By Location:
Heavy Phaser Mounts (2): | 300 each mount | |
Mini-Photon Torpedo Launchers (2): | 100 each | |
Impulse Engine: | 600 | |
Warp Nacelles (2): | 750 each | |
[1] Cockpit / Bridge: | 500 | |
[2] Main Body: | 1,600 | |
[3] Variable Force Field: | 800 per side (4,800 total) |
Notes:
[1] In reality this is how much damage needs to be done for a weapon
to hit the bridge / cockpit through the ships armor. This ship does not
have an auxiliary bridge. Even if the bridge is destroyed, the ship can
still be piloted from engineering but ship is -3 to dodge and all weapon
systems will be at local control. Weapon hits near the bridge that do not
penetrate the ships integrity can injure crew members on or near the bridge.
[2] Depleting the MDC of the main body will put the Corvette out of
commission. All internal systems will shut down, including life support
and internal gravity. The ship itself will be an unsalvageable floating
wreck.
[3] Shields positions can be varied and all could be combined in one
shield. Shields regenerate at the rate of 5% (240 MDC) per melee round.
Speed:
Driving on the Ground: Not Possible (Maquis Raider can land
on the ground).
Sublight: Has a special sublight engine that allows the ship
to travel up to 60 percent of the speed of light. Raider can accelerate/decelerate
at the rate of 1.2 percent of light per melee.
As an alternative, the starship can reach .99 of the speed of light
but is normally restricted to slower speeds so that starship is not effected
severely by time attenuation that occurs at the higher sublight speeds.
Atmospheric Propulsion: Maximum cruise speed is Mach 8, Raider
can enter an atmosphere because the corvette has anti-gravity systems.
Stardrive: Uses a warp engine that allow ship to travel at Warp
Factor 5.0 on cruise (0.024 light years per hour), Warp Factor 5.5 Flank
(0.034 Light Years per hour), and Warp Factor 6.0 Emergency (0.045 Light
Years per Hour).
Speed is calculate using a formula designed to emulate Star Trek: Next
Generation speeds. These speeds are very slow when compared to Phase World
ship, so if used in that universe, they could be increased enough to operate
within Three Galaxy speeds but should not exceed them.
Maximum Range: Effectively Unlimited by drive system but only
has supplies for Raider's crew for six months.
Statistical Data:
Length: 196.85 feet (60 meters)
Height: 47.90 feet (14.6 meters)
Width: 216.54 feet (66 meters)
Mass: 661.39 Tons (600 metric tons) (Daystrom Institute Technical
Library)
Power System: Advanced Micro Fusion with 10 year life span.
Cargo: Small Storage Space 40x20x20 feet (12.2x6.1x6.1 meters).
Market Cost: 350 million credits to construcnhjt originally.
Stripped Version were sold for about 220 million credits. All weapons were
salvaged for Maquis Raiders and the refit costs around 120 million credits
for materials.
WEAPON SYSTEMS:
[ Phase World™, Kreeghor™, and CAF™, are trademarks owed by Kevin Siembieda and Palladium Books, Inc. ]
[ Rifts® is a registered trademark owned by Kevin Siembieda and Palladium Books, Inc. ]
[ Star Trek is copyright © Paramount Pictures ]
Parts of Technical information are from Star Trek: Deep Space Nine Technical Manual (Mostly Ship Sizes).
CGI of Ship by Andrew Hodges. More of his CGI pictures of Star Trek Ships at Devil World 6
By Kitsune (E-Mail Kitsune).
I would like to recognize Henning Rogge as giving assistance with the revision of the Star Trek starships.
Rifts Conversion Copyright © 2000, Kitsune. All rights reserved.